Short version: check out my free, open-source tool to check if normals textures (those bluish things) are well-formed, and fix them when you find they’re not. Code’s for Windows, but it’s command-line driven and should be not-too-hard to translate to Linux. The page explains the problem, solutions, and proper formulas. Let me know of any […]
SIGGRAPH rejection notices went out yesterday, so time to note a few other graphics conference venues to consider. I3D 2024: May 8-10, Cesium, Philadelphia, PA, USA. Well, you’re too late for the Call for Papers, but you should consider going. EGSR 2024: July 3-5, Imperial College, London, UK. On July 2nd is a material appearance […]